Majestic Myriarch 

Creature — Chimera*/*
Oracle text (EN)
Creature — Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Printing details
- Set
- HOU · 122
- Rarity
- Mythic
- Language
- EN
- Artist
- Randy Vargas
- Released
- 2017-07-14
- Prices
- €0.60 · $0.33
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 30, 2026 | €0.60 | €0.39 |
| October 29, 2026 | €0.65 | €0.39 |
| October 28, 2026 | €0.59 | €0.39 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.60 30-day avg €0.47 | low – trend €1.54 30-day avg €1.30 |
| CardTrader (EN) | NM from €0.39 with Zero from €0.39 | NM from €1.82 with Zero from €1.82 |
| CardTrader (any language) | NM from €0.39 | NM from €1.78 |
Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Not legal
Rulings
-
If a creature gains one of the listed abilities before Majestic Mryiarch's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, Majestic Myriarch will gain that ability.
-
Majestic Myriarch's second ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities.
-
Majestic Myriarch's first ability applies in all zones. While it's on the battlefield, it counts itself, so it'll be at least 2/2.
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Which abilities Majestic Myriarch gains is determined as the ability resolves. They won't change even if every other creature that has the abilities leaves the battlefield or if creatures enter the battlefield or gain abilities.
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Multiple instances of any of the abilities Majestic Myriarch can gain are redundant.
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If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), this creature gains those specific variants.