Mein Schatz

Mein Schatz

My Precious // Allure of Power

Legendary Artifact — Equipment // Instant — Adventure

Printed (DE)

Mein Schatz

Die ausgerüstete Kreatur hat Fluchsicherheit und kann nicht geblockt werden. Ausrüsten - {2}, bezahle 2 Lebenspunkte.

Oracle text (EN)

My Precious

Legendary Artifact — Equipment

Equipped creature has hexproof and can't be blocked. Equip—{2}, Pay 2 life.

Printed (DE)

Allure of Power

Oracle text (EN)

Allure of Power

Instant — Adventure

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Printing details

Set
HOB · 235
Rarity
Rare
Language
DE
Artist
Barbara Rosiak
Released
2026-08-14
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 2, 2026€2.27
October 31, 2026€2.28
October 30, 2026€2.19
October 29, 2026€2.24
October 28, 2026€2.27

Prices

SourceNon-foilFoil
Cardmarketlow €1.48 trend €2.27 30-day avg €2.26low €1.75 trend €4.49 30-day avg €4.92
CardTrader (DE)No offers
CardTrader (any language)NM from €1.58 NM from €4.71

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  • If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  • An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  • If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  • When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  • You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  • If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

Printings

13 printings

SetNo.RarityLanguageEURUSDCMCT
HOB(Shown printing)235RareDE––€1.48–
HOB176RareFR––€0.39–
HOB176RareEN€1.35$1.70€0.39€0.50
HOB235RareES––€1.48€10.14
HOB176RareDE––€0.39€2.01
HOB176RareJA––€0.39€2.58
HOB176RareIT––€0.39€0.76
HOB176RareES––€0.39€2.05
HOB271RareEN€16.08$17.50€11.90€15.20
HOB235RareEN€2.28$2.14€1.48€2.58
HOB235RareFR––€1.48–
HOB235RareIT––€1.48€5.89
HOB235RareJA––€1.48€1.58

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