Runeclé de Boros 
Boros Keyrune
Artefact
Printed (FR)
Artefact
: Ajoutez
ou
à votre réserve.
: La Runeclé de Boros devient une créature-artefact 1/1 rouge et blanche Soldat avec la double initiative jusqu'à la fin du tour. (Elle inflige des blessures de combat d'initiative et des blessures de combat normales.)
Oracle text (EN)
Artifact
: Add
or
.
: This artifact becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
Printing details
- Set
- GTC · 227
- Rarity
- Uncommon
- Language
- FR
- Artist
- Daniel Ljunggren
- Released
- 2013-02-01
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| November 2, 2026 | €0.14 | €0.19 |
| November 1, 2026 | €0.12 | €0.19 |
| October 31, 2026 | €0.08 | €0.19 |
| October 28, 2026 | €0.09 | €0.19 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.14 30-day avg €0.11 | low €0.10 trend €0.49 30-day avg €0.46 |
| CardTrader (FR) | NM from €0.19 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.50 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
-
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.