Mago della Gilda di Skarrg

Mago della Gilda di Skarrg

Skarrg Guildmage

Creatura — Sciamano Umano2/2

Printed (IT)

Creatura — Sciamano Umano

{R}{G}: Le creature che controlli hanno travolgere fino alla fine del turno. {1}{R}{G}: Una terra bersaglio che controlli diventa una creatura Elementale 4/4 fino alla fine del turno. È ancora una terra.

Oracle text (EN)

Creature — Human Shaman

{R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

Printing details

Set
GTC · 196
Rarity
Uncommon
Language
IT
Artist
Aleksi Briclot
Released
2013-02-01
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
October 29, 2026€0.07€0.13
October 28, 2026€0.08€0.13

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.07 30-day avg €0.12low – trend €0.34 30-day avg €0.51
CardTrader (IT)NM from €0.13 with Zero from €0.33NM from €1.09 with Zero from €1.09
CardTrader (any language)NM from €0.11 NM from €0.58

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won’t have trample. Lands you control that aren’t creatures also won’t gain trample, even if you use the second ability to turn them into creatures later in the turn.

  • Skarrg Guildmage’s second ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
GTC(Shown printing)196UncommonIT––€0.02€0.13
GTC196UncommonEN€0.07$0.09€0.02€0.11
GTC196UncommonZHT––€0.02–
GTC196UncommonPT––€0.02€0.19
GTC196UncommonKO––€0.02–
GTC196UncommonFR––€0.02€0.21
GTC196UncommonJA––€0.02€0.21
GTC196UncommonRU––€0.02–
GTC196UncommonDE––€0.02€0.47
GTC196UncommonZHS––€0.02€0.29
GTC196UncommonES––€0.02€0.19

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