Skullcrack 

Instant
Oracle text (EN)
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Printing details
- Set
- GTC · 106
- Rarity
- Uncommon
- Language
- EN
- Artist
- Dave Kendall
- Released
- 2013-02-01
- Prices
- €0.32 · $0.26
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 31, 2026 | €0.32 | €0.27 |
| October 29, 2026 | €0.30 | €0.27 |
| October 28, 2026 | €0.29 | €0.27 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.32 30-day avg €0.30 | low – trend €1.88 30-day avg €2.00 |
| CardTrader (EN) | NM from €0.27 with Zero from €0.29 | NM from €4.18 with Zero from €4.18 |
| CardTrader (any language) | NM from €0.27 | NM from €1.82 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Effects that would replace gaining life with another effect won't apply because it's impossible for players to gain life.
-
Spells and abilities that would cause a player to gain life or that would prevent damage still resolve, but the life-gain and damage-prevention parts have no effect.
-
Skullcrack targets only the player or planeswalker. If that player or planeswalker is an illegal target when Skullcrack tries to resolve, it won't resolve and none of its effects will happen.
-
If an effect says to set a player's life total to a certain number and that number is higher than the player's current life total, that part of the effect won't do anything. (If the number is lower than the player's current life total, the effect will work as normal.)