Corrente Continua

Corrente Continua

Direct Current

Stregoneria

Printed (IT)

Stregoneria

La Corrente Continua infligge 2 danni a un qualsiasi bersaglio. Carica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.)

Oracle text (EN)

Sorcery

Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Printing details

Set
GRN · 96
Rarity
Common
Language
IT
Artist
Dan Murayama Scott
Released
2018-10-05
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
October 28, 2026€0.04€0.11

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.04 30-day avg €0.04low €0.02 trend €0.07 30-day avg €0.15
CardTrader (IT)NM from €0.11 with Zero from €0.11NM from €0.24 with Zero from €0.38
CardTrader (any language)NM from €0.11 NM from €0.12

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

  • If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

  • You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

Printings

13 printings

SetNo.RarityLanguageEURUSDCMCT
GRN(Shown printing)96CommonIT––€0.02€0.11
CLU132CommonEN€0.11$0.08€0.11€0.12
PLSTGRN-96CommonEN€0.06$0.26€0.02€0.11
GRN96CommonFR––€0.02€0.14
GRN96CommonEN€0.04$0.16€0.02€0.11
GRN96CommonJA––€0.02€0.13
GRN96CommonKO––€0.02–
GRN96CommonDE––€0.02€0.11
GRN96CommonZHS––€0.02–
GRN96CommonPT––€0.02–
GRN96CommonZHT––€0.02–
GRN96CommonES––€0.02€0.11
GRN96CommonRU––€0.02€0.12

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