Inversion // Invention

Inversion // Invention

Invert // Invent

Éphémère // Éphémère

Printed (FR)

Inversion

Éphémère

Ciblez jusqu'à deux créatures. Échangez la force et l'endurance de chacune d'elles.

Oracle text (EN)

Invert

Instant

Switch the power and toughness of each of up to two target creatures until end of turn.

Printed (FR)

Invention

Éphémère

Cherchez dans votre bibliothèque une carte d'éphémère et/ou de rituel, révélez-les, mettez-les dans votre main et mélangez ensuite votre bibliothèque.

Oracle text (EN)

Invent

Instant

Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.

Printing details

Set
GRN · 228
Rarity
Uncommon
Language
FR
Artist
Mathias Kollros
Released
2018-10-05
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (FR)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (FR)
November 2, 2026€0.14€0.38
November 1, 2026€0.17€0.38
October 31, 2026€0.20€0.38
October 30, 2026€0.24€0.38
October 29, 2026€0.25€0.38
October 28, 2026€0.24€0.38

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.14 30-day avg €0.14low – trend €0.67 30-day avg €0.71
CardTrader (FR)NM from €0.38 with Zero from €0.38NM from –
CardTrader (any language)NM from €0.11 NM from €0.50

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Not legal

Rulings

  • If you chose two targets, Invert switches the power and toughness of one creature and it switches the power and toughness of another creature. It doesn't switch one creature's power with another creature's power.

  • While resolving Invent, you could put no cards, an instant card, a sorcery card, or an instant card and a sorcery card into your hand.

  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

  • To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.

  • If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.

  • Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.

  • Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.

  • If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.

  • A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.

  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
GRN(Shown printing)228UncommonFR––€0.14€0.38
GRN228UncommonEN€0.20$0.11€0.14€0.11
GRN228UncommonPT––€0.14–
GRN228UncommonRU––€0.14€0.14
GRN228UncommonES––€0.14€0.18
GRN228UncommonZHS––€0.14–
GRN228UncommonZHT––€0.14–
GRN228UncommonDE––€0.14–
GRN228UncommonKO––€0.14–
GRN228UncommonIT––€0.14€0.14
GRN228UncommonJA––€0.14€0.24

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