Vapóreo em Fuga

Vapóreo em Fuga

Runaway Steam-Kin

Criatura — Elemental1/1

Printed (PT)

Criatura — Elemental

Toda vez que você conjurar uma mágica vermelha, se Vapóreo em Fuga tiver menos de três marcadores +1/+1, coloque um marcador +1/+1 em Vapóreo em Fuga. Remova três marcadores +1/+1 de Vapóreo em Fuga: Adicione {R}{R}{R}.

Oracle text (EN)

Creature — Elemental

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.

Printing details

Set
GRN · 115
Rarity
Rare
Language
PT
Artist
Jason Felix
Released
2018-10-05
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trend
November 2, 2026€0.60
November 1, 2026€0.58
October 29, 2026€0.60
October 28, 2026€0.59

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.60 30-day avg €0.62low €0.70 trend €3.43 30-day avg €3.48
CardTrader (PT)No offers
CardTrader (any language)NM from €0.60 NM from €4.99

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

  • If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

  • Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

Printings

14 printings

SetNo.RarityLanguageEURUSDCMCT
GRN(Shown printing)115RarePT––€0.60–
GRN115RareZHS––€0.60–
GRN115RareIT––€0.60€0.60
GRN115RareDE––€0.60–
PGRN115sRareEN€3.85$10.55€1.25€15.58
GRN115RareRU––€0.60€1.54
GRN115RareFR––€0.60–
PGRN115sRareRU––€1.25–
GRN115RareES––€0.60–
GRN115RareKO––€0.60–
GRN115RareJA––€0.60€0.74
GRN115RareEN€0.60$1.48€0.60€0.64
PGRN115pRareEN€1.88$3.02€0.50€4.93
GRN115RareZHT––€0.60–

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