Vapóreo em Fuga 

Runaway Steam-Kin
Criatura — Elemental1/1
Printed (PT)
Criatura — Elemental
Toda vez que você conjurar uma mágica vermelha, se Vapóreo em Fuga tiver menos de três marcadores +1/+1, coloque um marcador +1/+1 em Vapóreo em Fuga.
Remova três marcadores +1/+1 de Vapóreo em Fuga: Adicione .
Oracle text (EN)
Creature — Elemental
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add .
Printing details
- Set
- GRN · 115
- Rarity
- Rare
- Language
- PT
- Artist
- Jason Felix
- Released
- 2018-10-05
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.60 |
| November 1, 2026 | €0.58 |
| October 29, 2026 | €0.60 |
| October 28, 2026 | €0.59 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.60 30-day avg €0.62 | low €0.70 trend €3.43 30-day avg €3.48 |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €0.60 | NM from €4.99 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
-
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
-
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.