最大速度

最大速度

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ソーサリー

Printed (JA)

ソーサリー

クリーチャー1体を対象とする。ターン終了時まで、それは+1/+1の修整を受け、速攻を得る。 再活(あなたはあなたの墓地から、このカードを、これの他のコストの支払いに加えてカード1枚を捨てることで唱えてもよい。その後、このカードを追放する。)

Oracle text (EN)

Sorcery

Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Printing details

Set
GRN · 111
Rarity
Common
Language
JA
Artist
Svetlin Velinov
Released
2018-10-05
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (JA)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (JA)
October 29, 2026€0.08€0.19
October 28, 2026€0.09€0.19

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.08 30-day avg €0.07low – trend €0.32 30-day avg €0.31
CardTrader (JA)NM from €0.19 with Zero from €0.19NM from €0.58 with Zero from €0.58
CardTrader (any language)NM from €0.11 NM from €0.23

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

  • If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

  • If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

Printings

12 printings

SetNo.RarityLanguageEURUSDCMCT
GRN(Shown printing)111CommonJA––€0.02€0.19
PLSTGRN-111CommonEN€0.12$0.15€0.12€0.14
GRN111CommonDE––€0.02€0.29
GRN111CommonZHS––€0.02–
GRN111CommonRU––€0.02€0.11
GRN111CommonZHT––€0.02–
GRN111CommonKO––€0.02–
GRN111CommonFR––€0.02€0.17
GRN111CommonPT––€0.02–
GRN111CommonEN€0.08$0.19€0.02€0.11
GRN111CommonIT––€0.02€0.11
GRN111CommonES––€0.02€0.13

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