Orzhov-Hohepriester 


Orzhov Pontiff
Kreatur — Mensch, Kleriker1/1
Printed (DE)
Kreatur — Mensch, Kleriker
Spuk (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, entferne sie ganz aus dem Spiel, so dass sie bei einer Kreatur deiner Wahl spukt.) Wenn der Orzhov-Hohepriester ins Spiel kommt oder die Kreatur, bei der er spukt, auf einen Friedhof gelegt wird, bestimme eines Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges; oder Kreaturen, die du nicht kontrollierst, erhalten -1/-1 bis zum Ende des Zuges.
Oracle text (EN)
Creature — Human Cleric
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you don't control get -1/-1 until end of turn.
Printing details
- Set
- GPT · 124
- Rarity
- Rare
- Language
- DE
- Artist
- Adam Rex
- Released
- 2006-02-03
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.30 |
| October 28, 2026 | €0.27 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.30 30-day avg €0.31 | low €0.49 trend €1.34 30-day avg €2.91 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €0.54 | NM from €3.50 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
The mode chosen when this creature enters may be different than the mode chosen when the creature it haunts is put into a graveyard.