Summon: Esper Ramuh

Summon: Esper Ramuh

Enchantment Creature — Saga Wizard3/3

Oracle text (EN)

Enchantment Creature — Saga Wizard

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III — Wizards you control get +1/+0 until end of turn.

Printing details

Set
FIN · 367
Rarity
Uncommon
Language
EN
Artist
Hagiya Kaoru
Released
2025-06-13
Prices
€0.27 · $0.33

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 31, 2026€0.25€0.13
October 29, 2026€0.27€0.13
October 28, 2026€0.28€0.12

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.25 30-day avg €0.25low – trend €0.29 30-day avg €0.41
CardTrader (EN)NM from €0.13 with Zero from €0.33NM from €0.44 with Zero from €0.44
CardTrader (any language)NM from €0.11 NM from €0.38

Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Not legal

Rulings

  • Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  • Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

  • As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

  • Use the number of noncreature, nonland cards in your graveyard as Summon: Esper Ramuh's first chapter ability resolves to determine how much damage is dealt.

Printings

12 printings

SetNo.RarityLanguageEURUSDCMCT
FIN(Shown printing)367UncommonEN€0.27$0.33€0.25€0.13
FIN367UncommonDE––€0.25€0.37
FIN161UncommonIT––€0.02€0.11
FIN161UncommonDE––€0.02€0.12
FIN161UncommonES––€0.02€0.14
FIN161UncommonFR––€0.02€0.20
FIN161UncommonEN€0.08$0.26€0.02€0.11
FIN367UncommonIT––€0.25€0.11
FIN367UncommonJA––€0.25€0.89
FIN367UncommonFR––€0.25€0.34
FIN367UncommonES––€0.25–
FIN161UncommonJA––€0.02€0.26

Keyboard shortcuts

/
Go to the search bar
j↓
Next card
k↑
Previous card
Enter
Open the selected card
v
Switch view (split, grid, text)
←→
Previous / next page
Esc
Leave the search bar; on a card, back to the results
?
Show this list