Invocazione: Brunilde

Invocazione: Brunilde

Summon: Brynhildr

Enchantment Creature — Saga Knight2/1

Printed (IT)

(Mentre questa Saga entra e dopo la tua acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.) I — Catena — Esilia la prima carta del tuo grimorio. Durante qualsiasi turno in cui hai messo un segnalino sapere su questa Saga, puoi giocare quella carta. II, III — Modalità Gestalt — Quando lanci la tua prossima magia creatura in questo turno, ha rapidità fino alla fine del turno.

Oracle text (EN)

Enchantment Creature — Saga Knight

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.

Printing details

Set
FIN · 160
Rarity
Rare
Language
IT
Artist
Kevin Glint
Released
2025-06-13
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (IT)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (IT)
November 2, 2026€0.32€0.19
October 30, 2026€0.31€0.19
October 29, 2026€0.33€0.19
October 28, 2026€0.34€0.19

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.32 30-day avg €0.35low – trend €0.77 30-day avg €0.81
CardTrader (IT)NM from €0.19 with Zero from €0.50NM from –
CardTrader (any language)NM from €0.12 NM from €0.40

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  • Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

  • Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

  • As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  • You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.

Printings

13 printings

SetNo.RarityLanguageEURUSDCMCT
FIN(Shown printing)160RareIT––€0.32€0.19
FIN366RareFR––€0.35€1.75
FIN160RareDE––€0.32–
FIN366RareJA––€0.35€3.18
PFIN160sRareEN€4.25$3.52€1.90€3.79
FIN160RareEN€0.31$0.37€0.32€0.12
FIN160RareFR––€0.32€0.30
FIN160RareJA––€0.32€2.00
FIN366RareES––€0.35€6.00
FIN366RareIT––€0.35€1,040.00
FIN366RareDE––€0.35€0.96
FIN160RareES––€0.32–
FIN366RareEN€1.73$1.90€0.35€0.14

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