Alisaie Leveilleur 

Legendary Creature — Elf Wizard3/2
Oracle text (EN)
Legendary Creature — Elf Wizard
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs less to cast.
Printing details
- Set
- FIC · 9
- Rarity
- Rare
- Language
- EN
- Artist
- Justyna Dura
- Released
- 2025-06-13
- Prices
- €0.33 · $0.32
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 31, 2026 | €0.33 | €0.17 |
| October 30, 2026 | €0.35 | €0.17 |
| October 29, 2026 | €0.36 | €0.17 |
| October 28, 2026 | €0.35 | €0.17 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.10 trend €0.33 30-day avg €0.39 | low – trend €0.00 30-day avg – |
| CardTrader (EN) | NM from €0.17 with Zero from €0.31 | NM from €2.27 with Zero from €2.30 |
| CardTrader (any language) | NM from €0.17 | NM from €0.40 |
Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
-
The cost reduction applies only to generic mana in the total cost of the second spell you cast each turn.
-
"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle."
-
To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
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Spells that were cast before Alisaie Leveilleur entered count. If Alisaie Leveilleur was the first spell you cast this turn, the next spell you cast this turn is your second spell.
-
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
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Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
-
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Alisaie Leveilleur and Alphinaud Leveilleur are your commanders, your deck may contain cards with white and/or blue in their color identity, but not black, red, or green.
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The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander.
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The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
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Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.