Umaro, yeti iracundo 

Umaro, Raging Yeti
Legendary Creature — Yeti Berserker6/6
Printed (ES)
Arrolla. Al comienzo del combate en tu turno, elige una opción al azar: • Las otras criaturas que controlas obtienen +3/+0 y ganan la habilidad de arrollar hasta el final del turno. • Descarta tu mano y luego roba cuatro cartas. • Umaro hace 5 puntos de daño a cualquier objetivo.
Oracle text (EN)
Legendary Creature — Yeti Berserker
Trample At the beginning of combat on your turn, choose one at random — • Other creatures you control get +3/+0 and gain trample until end of turn. • Discard your hand, then draw four cards. • Umaro deals 5 damage to any target.
Printing details
- Set
- FIC · 63
- Rarity
- Rare
- Language
- ES
- Artist
- Norikatsu Miyoshi
- Released
- 2025-06-13
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ES)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ES) |
|---|---|---|
| November 1, 2026 | €0.19 | €0.23 |
| October 30, 2026 | €0.20 | €0.23 |
| October 28, 2026 | €0.21 | €0.23 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.19 30-day avg €0.14 | low – trend €0.00 30-day avg – |
| CardTrader (ES) | NM from €0.23 with Zero from €0.28 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.29 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
As you put Umaro's triggered ability on the stack, you choose a mode at random. Players can respond to the ability knowing which mode was chosen.
-
In the incredibly rare case where there is no legal target for the last mode, that mode can't be chosen. The first two modes are always eligible to be chosen.