Tidus, Yuna's Guardian 


Legendary Creature — Human Warrior3/3
Oracle text (EN)
Legendary Creature — Human Warrior
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
Printing details
- Set
- FIC · 205
- Rarity
- Mythic
- Language
- EN
- Artist
- Ryanroro
- Released
- 2025-06-13
- Prices
- €33.41 · $37.20
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 31, 2026 | €33.41 | €32.52 |
| October 30, 2026 | €33.60 | €32.52 |
| October 29, 2026 | €33.73 | €32.52 |
| October 28, 2026 | €32.87 | €32.50 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €22.99 trend €33.41 30-day avg €31.38 | low €37.00 trend €50.96 30-day avg €47.42 |
| CardTrader (EN) | NM from €32.52 with Zero from €32.52 | NM from €60.62 with Zero from €60.62 |
| CardTrader (any language) | NM from €23.90 | NM from €39.25 |
Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
-
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
-
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
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When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
-
To move a counter from one permanent to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.