Experiment One

Experiment One

Creature — Human Ooze1/1

Oracle text (EN)

Creature — Human Ooze

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Printing details

Set
F13 · 9
Rarity
Rare
Language
EN
Artist
Jack Wang
Released
2013-01-01
Prices
€0.47 · $0.51

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 31, 2026€0.54€0.86
October 29, 2026€0.47€0.86
October 28, 2026€0.47€0.80

Prices

SourceNon-foilFoil
Cardmarketlow €0.20 trend €0.00 30-day avg –low €0.20 trend €0.54 30-day avg €0.69
CardTrader (EN)NM from – NM from €0.86 with Zero from €0.86
CardTrader (any language)NM from – NM from €0.86

Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.

Printings

49 printings

SetNo.RarityLanguageEURUSDCMCT
F13(Shown printing)9RareEN€0.47$0.51€0.20€0.86
PIO173UncommonEN––––
RVR346UncommonJA––€0.16€0.52
RVR137UncommonES––€0.02€0.20
RVR346UncommonIT––€0.16€0.37
RVR137UncommonDE––€0.02€0.39
RVR137UncommonEN€0.09$0.19€0.02€0.11
RVR137UncommonPT––€0.02–
RVR346UncommonPT––€0.16–
RVR346UncommonDE––€0.16€0.89
RVR346UncommonES––€0.16€0.25
RVR346UncommonFR––€0.16–
RVR137UncommonIT––€0.02€0.24
RVR346UncommonEN€0.15$0.21€0.16€0.15
RVR346UncommonZHS––€0.16€1.46
RVR137UncommonJA––€0.02€0.64
RVR137UncommonZHS––€0.02€1.46
RVR137UncommonFR––€0.02€0.19
2X2146CommonZHS––€0.17–
2X2146CommonEN€0.17$0.27€0.17€0.11
2X2146CommonDE––€0.17€0.19
2X2146CommonFR––€0.17€0.14
2X2146CommonJA––€0.17€0.19
PLSTC15-184UncommonEN€0.17$0.30€0.17€0.19
GK2111UncommonES––€0.38€0.70
GK2111UncommonDE––€0.38–
GK2111UncommonJA––€0.38€0.50
GK2111UncommonIT––€0.38€0.60
GK2111UncommonEN€0.38$0.26€0.38€0.44
GK2111UncommonFR––€0.38–
C15184UncommonJA––€0.29€0.59
C15184UncommonIT––€0.29€0.39
C15184UncommonDE––€0.29–
C15184UncommonEN€0.29$0.32€0.29€0.11
C15184UncommonFR––€0.29€0.38
C15184UncommonZHS––€0.29–
C15184UncommonES––€0.29€0.40
PRM49838UncommonEN––––
GTC119UncommonZHS––€0.20€0.64
GTC119UncommonZHT––€0.20–
GTC119UncommonEN€0.20$0.33€0.20€0.34
GTC119UncommonFR––€0.20€2.08
GTC119UncommonKO––€0.20–
GTC119UncommonRU––€0.20–
GTC119UncommonJA––€0.20€0.88
GTC119UncommonES––€0.20€0.14
GTC119UncommonIT––€0.20€0.28
GTC119UncommonPT––€0.20–
GTC119UncommonDE––€0.20–

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