Mage des haies gwyll 

Gwyllion Hedge-Mage
Créature : mégère et sorcier2/2
Printed (FR)
Créature : mégère et sorcier
Quand le Mage des haies gwyll arrive en jeu, si vous contrôlez au moins deux plaines, vous pouvez mettre en jeu un jeton de créature 1/1 blanche Sangami et Soldat. Quand le Mage des haies gwyll arrive en jeu, si vous contrôlez au moins deux marais, vous pouvez mettre un marqueur -1/-1 sur la créature ciblée.
Oracle text (EN)
Creature — Hag Wizard
When this creature enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When this creature enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
Printing details
- Set
- EVE · 89
- Rarity
- Uncommon
- Language
- FR
- Artist
- Todd Lockwood
- Released
- 2008-07-25
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| October 30, 2026 | €0.11 | €0.34 |
| October 29, 2026 | €0.11 | €0.33 |
| October 28, 2026 | €0.06 | €0.33 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.11 30-day avg €0.11 | low €0.24 trend €0.71 30-day avg €0.50 |
| CardTrader (FR) | NM from €0.34 with Zero from €0.34 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from €0.58 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Each of the triggered abilities has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.
-
Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.
-
Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.
-
Both abilities trigger at the same time. You can put them on the stack in any order.