Aerie Ouphes 

Creature — Ouphe3/3
Oracle text (EN)
Creature — Ouphe
Sacrifice this creature: It deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Printing details
- Set
- EVE · 65
- Rarity
- Common
- Language
- EN
- Artist
- Jesper Ejsing
- Released
- 2008-07-25
- Prices
- €0.18 · $0.20
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €0.19 | €0.21 |
| October 30, 2026 | €0.18 | €0.21 |
| October 29, 2026 | €0.17 | €0.21 |
| October 28, 2026 | €0.20 | €0.21 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.19 30-day avg €0.14 | low – trend €0.81 30-day avg €0.78 |
| CardTrader (EN) | NM from €0.21 with Zero from €0.21 | NM from €1.76 with Zero from €1.76 |
| CardTrader (any language) | NM from €0.13 | NM from €1.66 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If Aerie Ouphes has no -1/-1 counters on it when you sacrifice it to activate its first ability, persist will return Aerie Ouphes to the battlefield with a -1/-1 counter on it before that ability resolves. The ability will check the power of Aerie Ouphes at the time you sacrificed it, not the power of the returned Aerie Ouphes (which is actually a new object with no relation to its previous existence).
-
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
-
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
-
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
-
If a creature with persist stops being a creature, persist will still work.
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If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
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When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
-
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.