Cosmogrand Zenith 

Creature — Human Soldier2/4
Oracle text (EN)
Creature — Human Soldier
Whenever you cast your second spell each turn, choose one — • Create two 1/1 white Human Soldier creature tokens. • Put a +1/+1 counter on each creature you control.
Printing details
- Set
- EOE · 9
- Rarity
- Mythic
- Language
- EN
- Artist
- Anna Steinbauer
- Released
- 2025-08-01
- Prices
- €7.30 · $6.61
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 1, 2026 | €7.37 | €7.09 |
| October 31, 2026 | €7.30 | €7.09 |
| October 30, 2026 | €7.35 | €7.09 |
| October 29, 2026 | €7.37 | €7.09 |
| October 28, 2026 | €7.43 | €7.09 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €5.00 trend €7.37 30-day avg €7.28 | low €6.56 trend €8.50 30-day avg €8.37 |
| CardTrader (EN) | NM from €7.09 with Zero from €7.09 | NM from €7.93 with Zero from €7.93 |
| CardTrader (any language) | NM from €6.14 | NM from €7.93 |
Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Cosmogrand Zenith’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving. Notably, if your second spell is a creature spell and you choose the second mode for Cosmogrand Zenith’s ability, the resulting creature from that spell won’t get a +1/+1 counter.
-
Cosmogrand Zenith’s ability will count any spells you’ve cast this turn, which may include Cosmogrand Zenith itself. It doesn’t matter if the other spells resolved, didn’t resolve, were countered, or are still on the stack.