페어리 기물파괴자 

Faerie Vandal
생물 — 페어리 도적1/2
Printed (KO)
생물 — 페어리 도적
섬광 비행 당신이 각 턴에 당신의 두 번째 카드를 뽑을 때마다, 페어리 기물파괴자에 +1/+1 카운터 한 개를 올려놓는다.
Oracle text (EN)
Creature — Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Printing details
- Set
- ELD · 45
- Rarity
- Uncommon
- Language
- KO
- Artist
- Paul Scott Canavan
- Released
- 2019-10-04
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.12 |
| October 30, 2026 | €0.14 |
| October 28, 2026 | €0.15 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.12 30-day avg €0.16 | low – trend €0.39 30-day avg €0.32 |
| CardTrader (KO) | No offers | |
| CardTrader (any language) | NM from €0.11 | NM from €0.29 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
The triggered ability can trigger only once each turn. It doesn't matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn. It won't trigger when the third or fourth card is drawn.
-
If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it's not a card drawn.
-
If an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you've drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them.