Tjostieren

Tjostieren

Joust

Hexerei

Printed (DE)

Hexerei

Bestimme eine Kreatur deiner Wahl, die du kontrollierst, und eine Kreatur deiner Wahl, die du nicht kontrollierst. Die Kreatur, die du kontrollierst, erhält +2/+1 bis zum Ende des Zuges, falls sie ein Ritter ist. Dann kämpfen die Kreaturen gegeneinander. (Jede der Kreaturen fügt der anderen Schadenspunkte in Höhe ihrer Stärke zu.)

Oracle text (EN)

Sorcery

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Printing details

Set
ELD · 129
Rarity
Uncommon
Language
DE
Artist
Bram Sels
Released
2019-10-04
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (DE)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (DE)
October 31, 2026€0.07€0.16
October 30, 2026€0.05€0.16
October 28, 2026€0.04€0.16

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.07 30-day avg €0.06low – trend €0.21 30-day avg €0.18
CardTrader (DE)NM from €0.16 with Zero from €0.16NM from –
CardTrader (any language)NM from €0.11 NM from €0.14

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Not legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Not legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Legal
  • tlr Legal

Rulings

  • If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.

  • You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.

  • The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.

  • If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
ELD(Shown printing)129UncommonDE––€0.02€0.16
ELD129UncommonZHS––€0.02–
ELD129UncommonEN€0.07$0.07€0.02€0.11
ELD129UncommonRU––€0.02€0.58
ELD129UncommonKO––€0.02–
ELD129UncommonIT––€0.02€0.11
ELD129UncommonJA––€0.02€0.19
ELD129UncommonZHT––€0.02€0.61
ELD129UncommonPT––€0.02–
ELD129UncommonFR––€0.02€0.19
ELD129UncommonES––€0.02€0.14

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