Dawnhand Dissident 
Creature — Elf Warlock1/2
Oracle text (EN)
Creature — Elf Warlock
, Blight 1: Surveil 1.
, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Printing details
- Set
- ECL · 98
- Rarity
- Rare
- Language
- EN
- Artist
- Jacob Walker
- Released
- 2026-01-23
- Prices
- €0.55 · $0.35
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 31, 2026 | €0.56 | €0.56 |
| October 29, 2026 | €0.55 | €0.59 |
| October 28, 2026 | €0.53 | €0.53 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.56 30-day avg €0.50 | low – trend €0.91 30-day avg €0.82 |
| CardTrader (EN) | NM from €0.56 with Zero from €0.56 | NM from €0.67 with Zero from €0.67 |
| CardTrader (any language) | NM from €0.29 | NM from €0.67 |
Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Dawnhand Dissident must be under your control in order for you to start casting a creature spell using its last ability, but it doesn't need to stay under your control throughout that process or be under your control as the spell resolves. If, for example, you sacrifice Dawnhand Dissident to pay an additional cost of the spell or it's destroyed in response, the spell will still resolve normally.
-
All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
-
You must still pay all costs and follow any timing restrictions and permissions for creature spells you cast from exile this way. Normally, you'll be able to cast them only during your main phase while the stack is empty.
-
If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
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Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
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If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
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The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
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If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.