Burning Curiosity

Burning Curiosity

Sorcery

Oracle text (EN)

Sorcery

As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.

Printing details

Set
ECL · 129
Rarity
Common
Language
EN
Artist
Jim Pavelec
Released
2026-01-23
Prices
€0.04 · $0.16

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 31, 2026€0.03€0.11
October 29, 2026€0.04€0.11
October 28, 2026€0.05€0.11

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.03 30-day avg €0.06low – trend €0.17 30-day avg €0.12
CardTrader (EN)NM from €0.11 with Zero from €0.11NM from €0.11 with Zero from €0.20
CardTrader (any language)NM from €0.11 NM from €0.11

Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.

  • You pay all costs and follow all timing rules for cards played this way. For example, if an exiled card is a land card, you may play it only during your main phase while the stack is empty.

  • The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.

  • If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.

  • If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.

  • All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.

  • If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.

Printings

6 printings

SetNo.RarityLanguageEURUSDCMCT
ECL(Shown printing)129CommonEN€0.04$0.16€0.02€0.11
ECL129CommonES––€0.02€0.12
ECL129CommonFR––€0.02€0.14
ECL129CommonIT––€0.02€0.11
ECL129CommonDE––€0.02€0.11
ECL129CommonJA––€0.02–

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