Everlasting Torment 

Enchantment
Oracle text (EN)
Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Printing details
- Set
- ECC · 121
- Rarity
- Rare
- Language
- EN
- Artist
- Richard Kane Ferguson
- Released
- 2026-01-23
- Prices
- €0.36 · $0.25
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 31, 2026 | €0.40 | €0.29 |
| October 29, 2026 | €0.36 | €0.29 |
| October 28, 2026 | €0.38 | €0.29 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.40 30-day avg €0.34 | low – trend €0.00 30-day avg – |
| CardTrader (EN) | NM from €0.29 with Zero from €0.29 | NM from – |
| CardTrader (any language) | NM from €0.29 | NM from – |
Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 30, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.
-
Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.
-
Spells and abilities that replace or redirect damage aren't affected by Everlasting Torment's second ability. They'll work as normal.
-
The last ability affects all damage, whether it's dealt by creatures, other permanents, spells, or cards that aren't on the battlefield. Wither works everywhere.
-
If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won't do anything. (If the number is lower than your current life total, the effect will work as normal.)
-
Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.
-
The "damage can't be prevented" statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don't do anything.
-
Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.