Smantellare 

Dismantle
Stregoneria
Printed (IT)
Stregoneria
Distruggi un artefatto bersaglio. Se quell'artefatto aveva dei segnalini, metti altrettanti segnalini +1/+1 o segnalini carica su un artefatto che controlli.
Oracle text (EN)
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Printing details
- Set
- DST · 57
- Rarity
- Uncommon
- Language
- IT
- Artist
- Brian Snõddy
- Released
- 2004-02-06
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| November 1, 2026 | €0.09 | €0.16 |
| October 29, 2026 | €0.08 | €0.16 |
| October 28, 2026 | €0.09 | €0.16 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.09 30-day avg €0.09 | low – trend €0.41 30-day avg €0.40 |
| CardTrader (IT) | NM from €0.16 with Zero from €0.18 | NM from €6.14 with Zero from €8.15 |
| CardTrader (any language) | NM from €0.12 | NM from €0.95 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
If the target artifact is an illegal target by the time Dismantle tries to resolve, the spell won't resolve. You won't put any counters on an artifact. If the target is legal but not destroyed (most likely because it has indestructible), you do put counters on an artifact.
-
You can put +1/+1 counters on a noncreature artifact. They won't do anything unless the artifact becomes a creature, at which time they'll add to the creature's power and toughness.
-
It doesn't matter what kind of counters the destroyed artifact had on it, only how many. If an artifact had five fuse counters and two trap counters on it, you put seven +1/+1 counters or seven charge counters on an artifact.
-
Dismantle targets only the artifact that will be destroyed. When Dismantle resolves, you choose which type of counters you want and choose an artifact you control to put them on. No player make take actions between the time you make this choice and the time counters are on the artifact.