Nowhere to Run 

Enchantment
Oracle text (EN)
Enchantment
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Printing details
- Set
- DSK · 111
- Rarity
- Uncommon
- Language
- EN
- Artist
- Jodie Muir
- Released
- 2024-09-27
- Prices
- €0.60 · $0.45
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €0.64 | €0.33 |
| November 1, 2026 | €0.63 | €0.33 |
| October 31, 2026 | €0.60 | €0.33 |
| October 30, 2026 | €0.57 | €0.33 |
| October 29, 2026 | €0.57 | €0.36 |
| October 28, 2026 | €0.59 | €0.36 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.64 30-day avg €0.57 | low – trend €0.82 30-day avg €0.78 |
| CardTrader (EN) | NM from €0.33 with Zero from €0.45 | NM from €0.85 with Zero from €0.95 |
| CardTrader (any language) | NM from €0.33 | NM from €0.69 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.
-
If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.
-
Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.