Animadora acrobática

Animadora acrobática

Acrobatic Cheerleader

Criatura — Superviviente humano2/2

Printed (ES)

Criatura — Superviviente humano

Sobrevivir — Al comienzo de tu segunda fase principal, si la Animadora acrobática está girada, pon un contador de volar sobre ella. Esta habilidad solo se dispara una vez.

Oracle text (EN)

Creature — Human Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.

Printing details

Set
DSK · 1
Rarity
Common
Language
ES
Artist
Julia Metzger
Released
2024-09-27
Prices
– · –

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (ES)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (ES)
November 1, 2026€0.08€0.11
October 29, 2026€0.04€0.11
October 28, 2026€0.03€0.11

Prices

SourceNon-foilFoil
Cardmarketlow €0.02 trend €0.08 30-day avg €0.04low €0.02 trend €0.04 30-day avg €0.05
CardTrader (ES)NM from €0.11 with Zero from €0.14NM from €0.19 with Zero from €0.19
CardTrader (any language)NM from €0.11 NM from €0.11

Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026

Legality

  • standard Legal
  • pioneer Legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Legal
  • alchemy Legal
  • brawl Legal
  • competitivebrawl Legal
  • duel Legal
  • future Legal
  • gladiator Legal
  • historic Legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Legal
  • timeless Legal
  • tlr Legal

Rulings

  • Once Acrobatic Cheerleader's ability triggers, it won't trigger again as long as it remains on the battlefield, even if the triggered ability is countered or the flying counter is somehow removed. If an effect would cause Acrobatic Cheerleader's ability to trigger again, that part of the effect won't do anything.

  • Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

  • If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

  • If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

  • If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

  • If Acrobatic Cheerleader leaves the battlefield and then returns, it's a new object with no memory of its previous existence. Its ability will be able to trigger again.

Printings

6 printings

SetNo.RarityLanguageEURUSDCMCT
DSK(Shown printing)1CommonES––€0.02€0.11
DSK1CommonIT––€0.02€0.11
DSK1CommonFR––€0.02€0.19
DSK1CommonJA––€0.02€0.39
DSK1CommonEN€0.04$0.12€0.02€0.11
DSK1CommonDE––€0.02€0.11

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