The Master of Keys

The Master of Keys

Legendary Enchantment Creature — Horror3/3

Oracle text (EN)

Legendary Enchantment Creature — Horror

Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

Printing details

Set
DSC · 4
Rarity
Mythic
Language
EN
Artist
Wisnu Tan
Released
2024-09-27
Prices
€1.25 · $2.24

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 30, 2026€1.26€0.90
October 29, 2026€1.25€0.90
October 28, 2026€1.15€0.90

Prices

SourceNon-foilFoil
Cardmarketlow €0.45 trend €1.26 30-day avg €1.00low €0.45 trend €0.95 30-day avg €0.89
CardTrader (EN)NM from €0.90 with Zero from €1.09NM from €0.40 with Zero from €0.88
CardTrader (any language)NM from €0.90 NM from €0.40

Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 30, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

  • If The Master of Keys is no longer on the battlefield when its second ability resolves, you'll still mill twice X cards.

  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters and will return to its owner's graveyard if it dies later. It can escape again.

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

  • Escape's permission doesn't change when you may cast the spell from your graveyard.

  • If you're casting a Room with escape, you choose which half to cast, then pay the appropriate cost plus exiling three cards. The same is true for split cards, adventurer cards, and prototype cards.

Printings

4 printings

SetNo.RarityLanguageEURUSDCMCT
DSC(Shown printing)4MythicEN€1.25$2.24€0.45€0.90
DSC4MythicDE––€0.45€1.29
DSC4MythicFR––€0.45–
DSC4MythicJA––€0.45€1.00

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