Worms of the Earth 



Enchantment
Oracle text (EN)
Enchantment
Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
Printing details
- Set
- DRK · 56
- Rarity
- Rare
- Language
- EN
- Artist
- Anson Maddocks
- Released
- 1994-08-01
- Prices
- €5.77 · $6.29
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 2, 2026 | €5.77 | €7.84 |
| November 1, 2026 | €5.77 | €7.86 |
| October 31, 2026 | €5.77 | €8.34 |
| October 30, 2026 | €5.77 | €8.33 |
| October 29, 2026 | €6.10 | €8.33 |
| October 28, 2026 | €6.10 | €8.31 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €2.99 trend €5.77 30-day avg €5.59 | low – trend €0.00 30-day avg – |
| CardTrader (EN) | NM from €7.84 with Zero from €7.84 | NM from – |
| CardTrader (any language) | NM from €7.84 | NM from – |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Legal
- paupercommander Not legal
- penny Not legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.
-
Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.
-
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
-
If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.