Sylex de Karn 
Karn's Sylex
Artefact légendaire
Printed (FR)
Artefact légendaire
Le Sylex de Karn arrive sur le champ de bataille engagé.
Les joueurs ne peuvent pas payer de points de vie pour lancer des sorts ou activer des capacités qui ne sont pas des capacités de mana.
,
, Exilez le Sylex de Karn : Détruisez chaque permanent non-terrain ayant une valeur de mana inférieure ou égale à X. N'activez que lorsque vous pourriez lancer un rituel.
Oracle text (EN)
Legendary Artifact
Karn's Sylex enters tapped.
Players can't pay life to cast spells or to activate abilities that aren't mana abilities.
,
, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
Printing details
- Set
- DMU · 234
- Rarity
- Mythic
- Language
- FR
- Artist
- Adam Paquette
- Released
- 2022-09-09
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| November 1, 2026 | €1.09 | €1.60 |
| October 28, 2026 | €1.04 | €1.60 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €1.09 30-day avg €1.07 | low €0.99 trend €1.58 30-day avg €2.00 |
| CardTrader (FR) | NM from €1.60 with Zero from €1.60 | NM from – |
| CardTrader (any language) | NM from €0.46 | NM from €1.57 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If a spell or an activated ability that isn’t a mana ability has a cost that requires a player to pay life, that spell or ability can’t be cast or activated.
-
Other things may still cause players to pay life, such as a resolving spell or ability.
-
Players may always pay 0 life, even if an effect says they can’t pay life.
-
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.
-
An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.