Weltenverschlingender Drache 



Worldgorger Dragon
Kreatur — Nachtmahr, Drache7/7
Printed (DE)
Kreatur — Nachtmahr, Drache
Fliegend, verursacht Trampelschaden Wenn der Weltenverschlingende Drache ins Spiel kommst, schicke alle anderen bleibenden Karten, die du kontrollierst, ins Exil. Wenn der Weltenverschlingende Drache das Spiel verlässt, bringe die ins Exil geschickten Karten unter der Kontrolle ihres Besitzers ins Spiel zurück.
Oracle text (EN)
Creature — Nightmare Dragon
Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Printing details
- Set
- DMR · 148
- Rarity
- Mythic
- Language
- DE
- Artist
- Néstor Ossandón Leal
- Released
- 2023-01-13
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| October 30, 2026 | €1.74 |
| October 29, 2026 | €1.86 |
| October 28, 2026 | €1.89 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.82 trend €1.74 30-day avg €1.71 | low €1.15 trend €1.69 30-day avg €1.84 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €1.42 | NM from €2.35 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Banned
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If Worldgorger Dragon leaves the battlefield before its enters-the-battlefield ability resolves, the "leaves-the-battlefield" ability will trigger and resolve first. It won't return anything. Then the enters-the-battlefield ability will exile all other permanents you control indefinitely.
-
If an Aura is exiled with Worldgorger Dragon and then returns to the battlefield, the player who controls the Aura as it enters the battlefield chooses what it will enchant. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it stays exiled. It can't enter the battlefield enchanting a permanent that enters the battlefield at the same time.