Simic Guildmage

Simic Guildmage

Creature — Elf Wizard2/2

Oracle text (EN)

Creature — Elf Wizard

({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.

Printing details

Set
DIS · 148
Rarity
Uncommon
Language
EN
Artist
Aleksi Briclot
Released
2006-05-05
Prices
€0.16 · $0.22

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 31, 2026€0.16€0.18
October 28, 2026€0.17€0.18

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.16 30-day avg €0.16low €0.30 trend €1.30 30-day avg €1.35
CardTrader (EN)NM from €0.18 with Zero from €0.19NM from €5.18 with Zero from €5.18
CardTrader (any language)NM from €0.12 NM from €1.10

Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move.

  • For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing.

  • For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller.

Printings

17 printings

SetNo.RarityLanguageEURUSDCMCT
DIS(Shown printing)148UncommonEN€0.16$0.22€0.16€0.18
RVR223UncommonJA––€0.12€0.64
RVR223UncommonIT––€0.12€0.11
RVR223UncommonEN€0.12$0.22€0.12€0.11
RVR223UncommonPT––€0.12–
RVR223UncommonDE––€0.12€0.12
RVR223UncommonFR––€0.12€0.19
RVR223UncommonES––€0.12€0.11
RVR223UncommonZHS––€0.12–
DIS148UncommonZHS––€0.16€0.34
DIS148UncommonIT––€0.16€0.12
DIS148UncommonRU––€0.16€0.13
DIS148UncommonPT––€0.16€0.34
DIS148UncommonFR––€0.16–
DIS148UncommonES––€0.16€0.27
DIS148UncommonDE––€0.16€0.29
DIS148UncommonJA––€0.16–

Keyboard shortcuts

/
Go to the search bar
j↓
Next card
k↑
Previous card
Enter
Open the selected card
v
Switch view (split, grid, text)
←→
Previous / next page
Esc
Leave the search bar; on a card, back to the results
?
Show this list