Écumeur des vents 


Windreaver
Créature : élémental1/3
Printed (FR)
Créature : élémental
Vol
: L'Écumeur des vents acquiert la vigilance jusqu'à la fin du tour.
: L'Écumeur des vents gagne +0/+1 jusqu'à la fin du tour.
: Échangez la force et l'endurance de l'Écumeur des vents jusqu'à la fin du tour.
: Renvoyez l'Écumeur des vents dans la main de son propriétaire.
Oracle text (EN)
Creature — Elemental
Flying
: This creature gains vigilance until end of turn.
: This creature gets +0/+1 until end of turn.
: Switch this creature's power and toughness until end of turn.
: Return this creature to its owner's hand.
Printing details
- Set
- DIS · 138
- Rarity
- Rare
- Language
- FR
- Artist
- Aleksi Briclot
- Released
- 2006-05-05
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.17 |
| October 31, 2026 | €0.16 |
| October 28, 2026 | €0.17 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.17 30-day avg €0.16 | low €0.75 trend €1.06 30-day avg €1.39 |
| CardTrader (FR) | NM from – | NM from €2.10 with Zero from €2.10 |
| CardTrader (any language) | NM from €0.19 | NM from €2.10 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
-
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
-
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.