Howlsquad Heavy 

Creature — Goblin Mercenary2/3
Oracle text (EN)
Creature — Goblin Mercenary
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — : Add
for each Goblin you control.
Printing details
- Set
- DFT · 342
- Rarity
- Rare
- Language
- EN
- Artist
- Ryan Roadkill
- Released
- 2025-02-14
- Prices
- €2.85 · $2.86
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 1, 2026 | €2.85 | €2.85 |
| October 31, 2026 | €2.85 | €2.86 |
| October 30, 2026 | €3.03 | €2.86 |
| October 29, 2026 | €3.18 | €2.86 |
| October 28, 2026 | €3.19 | €3.31 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.88 trend €2.85 30-day avg €3.03 | low €1.33 trend €3.73 30-day avg €3.03 |
| CardTrader (EN) | NM from €2.85 with Zero from €2.85 | NM from €7.05 with Zero from €7.05 |
| CardTrader (any language) | NM from €2.85 | NM from €5.28 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
A player “has max speed” if their speed is 4.
-
Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.
-
“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
-
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
-
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
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Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
-
Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.