Meticcio di Fuoco Infernale 

Hellfire Mongrel
Creatura — Segugio Elementale2/2
Printed (IT)
Creatura — Segugio Elementale
All'inizio del mantenimento di ogni avversario, se quel giocatore ha due o meno carte in mano, il Meticcio di Fuoco Infernale gli infligge 2 danni.
Oracle text (EN)
Creature — Elemental Dog
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.
Printing details
- Set
- DDH · 48
- Rarity
- Uncommon
- Language
- IT
- Artist
- Dan Murayama Scott
- Released
- 2011-09-02
- Prices
- €0.05 · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (IT)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (IT) |
|---|---|---|
| October 28, 2026 | €0.05 | €0.11 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.02 trend €0.05 30-day avg €0.07 | low – trend €0.00 30-day avg – |
| CardTrader (IT) | NM from €0.11 with Zero from €0.18 | NM from – |
| CardTrader (any language) | NM from €0.11 | NM from – |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
In a Two-Headed Giant game, this ability will potentially trigger twice at the beginning of the opposing team’s upkeep — once for each player on that team.
-
Hellfire Mongrel’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless the opponent whose turn it is has two or fewer cards in hand as their upkeep starts, and (2) the ability will do nothing if that player has three or more cards in hand by the time it resolves.