Selvala's Stampede 


Sorcery
Oracle text (EN)
Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Printing details
- Set
- CN2 · 71
- Rarity
- Rare
- Language
- EN
- Artist
- Svetlin Velinov
- Released
- 2016-08-26
- Prices
- €1.60 · $2.77
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| November 1, 2026 | €1.51 | €1.61 |
| October 30, 2026 | €1.60 | €1.61 |
| October 28, 2026 | €1.43 | €1.61 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.35 trend €1.51 30-day avg €1.64 | low €18.00 trend €19.88 30-day avg €17.68 |
| CardTrader (EN) | NM from €1.61 with Zero from €2.25 | NM from €19.21 with Zero from €19.27 |
| CardTrader (any language) | NM from €1.61 | NM from €19.21 |
Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Any abilities that trigger because of any of those cards entering the battlefield are put onto the stack at the same time, after Selvala’s Stampede finishes resolving. You choose the order that abilities you control go on the stack, followed by each other player in turn order choosing the order for abilities they control. The last ability to be put on the stack will resolve first.
-
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
-
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
-
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
-
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
-
The creature cards revealed for the wild votes all enter the battlefield at the same time, followed by the permanent cards put onto the battlefield from your hand for the free votes.
-
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
-
The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
-
You must vote for one of the available options. You can’t abstain.