永恆之魂 


Soul of Eternity
生物 ~聖者*/*
Printed (ZHT)
生物 ~聖者
永恆之魂的力量和防禦力各等同於你的總生命。
返場(
,從你的墳墓場放逐此牌:為每位對手各進行以下流程~派出一個衍生複製品,且其本回合若能攻擊該對手,便須如此作。它們獲得敏捷異能。在下一個結束步驟開始時,將它們犧牲。起動的時機視同巫術。)
Oracle text (EN)
Creature — Avatar
Soul of Eternity's power and toughness are each equal to your life total.
Encore (
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Printing details
- Set
- CMR · 50
- Rarity
- Rare
- Language
- ZHT
- Artist
- Yigit Koroglu
- Released
- 2020-11-20
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.20 |
| October 31, 2026 | €0.19 |
| October 29, 2026 | €0.16 |
| October 28, 2026 | €0.18 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.05 trend €0.20 30-day avg €0.21 | low €0.10 trend €0.50 30-day avg €0.40 |
| CardTrader (ZHT) | No offers | |
| CardTrader (any language) | NM from €0.14 | NM from €0.25 |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 3, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
-
Opponents who have left the game aren't counted when determining how many tokens to create.
-
If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
-
The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
-
Each token must attack the appropriate player if able.
-
The ability that defines Soul of Eternity's power and toughness functions in all zones, not just the battlefield.
-
If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
-
If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.