Tiefsee-Lauerer 

Chasm Skulker
Kreatur — Kalmar, Schrecken1/1
Printed (DE)
Kreatur — Kalmar, Schrecken
Immer wenn du eine Karte ziehst, lege eine +1/+1-Marke auf den Tiefsee-Lauerer. Wenn der Tiefsee-Lauerer stirbt, erzeuge X 1/1 blaue Kalmar-Kreaturenspielsteine mit Inseltarnung, wobei X gleich der Anzahl an +1/+1-Marken auf dem Tiefsee-Lauerer ist. (Sie können nicht geblockt werden, solange der verteidigende Spieler eine Insel kontrolliert.)
Oracle text (EN)
Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Printing details
- Set
- CLB · 714
- Rarity
- Rare
- Language
- DE
- Artist
- Jack Wang
- Released
- 2022-06-10
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.86 |
| October 29, 2026 | €0.65 |
| October 28, 2026 | €0.62 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €0.19 trend €0.86 30-day avg €0.61 | low – trend €0.26 30-day avg €0.22 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €0.57 | NM from €10,000.64 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If you draw multiple cards, the first ability will trigger that many times. Each of these abilities will cause a +1/+1 counter to be put on Chasm Skulker.
-
If enough -1/-1 counters are put on Chasm Skulker at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many Squid tokens you get. For example, if there are two +1/+1 counters on Chasm Skulker and it gets three -1/-1 counters, you'll get two Squid tokens.