Recrue solennelle 


Solemn Recruit
Créature — nain et guerrier2/2
Printed (FR)
Créature — nain et guerrier
Double initiative Révolte — Au début de votre étape de fin, si un permanent que vous contrôliez a quitté le champ de bataille ce tour-ci, mettez un marqueur +1/+1 sur la Recrue solennelle.
Oracle text (EN)
Creature — Dwarf Warrior
Double strike Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
Printing details
- Set
- CLB · 708
- Rarity
- Rare
- Language
- FR
- Artist
- Eric Deschamps
- Released
- 2022-06-10
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| October 28, 2026 | €0.14 | €0.47 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.14 30-day avg €0.16 | low – trend €0.00 30-day avg – |
| CardTrader (FR) | NM from €0.47 with Zero from €0.47 | NM from – |
| CardTrader (any language) | NM from €0.15 | NM from €10,000.64 |
Cardmarket updated Oct 29, 2026 · CardTrader updated Oct 29, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Tokens that leave the battlefield will satisfy a revolt ability.
-
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
-
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
-
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
-
Energy counters aren't permanents. Paying
won't satisfy a revolt ability.