Vicious Battlerager

Vicious Battlerager

Creature — Dwarf Barbarian1/5

Oracle text (EN)

Creature — Dwarf Barbarian

When this creature enters, you take the initiative. Spiked Retribution — Whenever this creature becomes blocked by a creature, that creature's controller loses 5 life.

Printing details

Set
CLB · 155
Rarity
Common
Language
EN
Artist
Cristi Balanescu
Released
2022-06-10
Prices
€0.15 · $0.14

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
November 1, 2026€0.14€0.11
October 29, 2026€0.15€0.11
October 28, 2026€0.17€0.11

Prices

SourceNon-foilFoil
Cardmarketlow – trend €0.14 30-day avg €0.16low – trend €0.31 30-day avg €0.32
CardTrader (EN)NM from €0.11 with Zero from €0.17NM from €0.29 with Zero from €0.53
CardTrader (any language)NM from €0.11 NM from €0.29

Cardmarket updated Nov 1, 2026 · CardTrader updated Nov 1, 2026

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Banned
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Not legal

Rulings

  • The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

  • A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

  • If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

  • If Vicious Battlerager becomes blocked by more than one creature, its triggered ability triggers once for each creature that blocked it.

  • If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

  • There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

  • Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

  • Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

  • In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

  • You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

  • If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

Printings

11 printings

SetNo.RarityLanguageEURUSDCMCT
CLB(Shown printing)155CommonEN€0.15$0.14€0.14€0.11
CLB155CommonZHS––€0.14€0.49
CLB155CommonPT––€0.14–
CLB155CommonJA––€0.14€0.60
CLB155CommonFR––€0.14€0.29
CLB155CommonIT––€0.14€0.19
CLB155CommonES––€0.14€0.96
CLB155CommonDE––€0.14€0.27
CLB155CommonKO––€0.14–
CLB155CommonZHT––€0.14–
CLB155CommonRU––€0.14–

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