Sofrer o Passado 

Suffer the Past
Mágica Instantânea
Printed (PT)
Mágica Instantânea
Exile X cards alvo do cemitério do jogador alvo. Para cada card exilado dessa maneira, aquele jogador perde 1 ponto de vida e você ganha 1 ponto de vida.
Oracle text (EN)
Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Printing details
- Set
- C21 · 155
- Rarity
- Uncommon
- Language
- PT
- Artist
- Trevor Claxton
- Released
- 2021-04-23
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.14 |
| October 29, 2026 | €0.16 |
| October 28, 2026 | €0.17 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.14 30-day avg €0.16 | low – trend €0.00 30-day avg – |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €0.16 | NM from – |
Cardmarket updated Nov 1, 2026 · CardTrader updated Oct 31, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
The life that’s lost and the life that’s gained are based on the number of cards that are actually exiled, not on the value of X (in case any of the targeted cards somehow leave the graveyard in response and thus can’t be exiled this way).
-
If the targeted player becomes an illegal target by the time Suffer the Past resolves but the targeted cards don’t, you still exile the cards and gain life. The player won’t be lose any life, though.
-
Suffer the Past’s effect causes a single life-gain event, not a number of separate ones. This matters for cards such as Cradle of Vitality.