Mandate of Peace

Mandate of Peace

Instant

Oracle text (EN)

Instant

Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)

Printing details

Set
C19 · 4
Rarity
Rare
Language
EN
Artist
Chris Rallis
Released
2019-08-23
Prices
€2.67 · $1.83

Prices

SourceNon-foilFoil
Cardmarketlow €0.60 trend €2.72 30-day avg €2.31low – trend €1.39 30-day avg €1.39
CardTrader (EN)NM from €1.20 with Zero from €2.44NM from –
CardTrader (any language)NM from €1.20 NM from –

Cardmarket updated Oct 29, 2026 · CardTrader updated Oct 29, 2026

Price history

The trend shows with at least 7 days of history.

  • Cardmarket, trend
  • CardTrader, Near Mint minimum (EN)

The history starts on October 28, 2026 and grows every day.

Show the data
DateCardmarket, trendCardTrader, Near Mint minimum (EN)
October 29, 2026€2.72€1.20
October 28, 2026€2.67€1.20

Legality

  • standard Not legal
  • pioneer Not legal
  • modern Not legal
  • legacy Legal
  • vintage Legal
  • commander Legal
  • pauper Not legal
  • alchemy Not legal
  • brawl Not legal
  • competitivebrawl Not legal
  • duel Legal
  • future Not legal
  • gladiator Not legal
  • historic Not legal
  • oathbreaker Legal
  • oldschool Not legal
  • paupercommander Not legal
  • penny Not legal
  • predh Not legal
  • premodern Not legal
  • standardbrawl Not legal
  • timeless Not legal
  • tlr Legal

Rulings

  • Your opponents can still activate abilities, including abilities of cards in their hand (such as cycling abilities), and can still play lands.

  • Mandate of Peace doesn’t stop any player from casting spells in response to Mandate of Peace before it resolves.

  • Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.

  • Ending the combat phase this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 3) The current phase and step ends. The game skips straight to the postcombat main phase. As this happens, all attacking and blocking creatures are removed from combat and effects that last “until end of combat” expire.

  • Any “at end of combat” triggered abilities won’t get the chance to trigger that combat because the end of combat step is skipped.

  • If any triggered abilities trigger during this process, they’re put onto the stack after the game skips to the appropriate phase or step.

  • In the rare case that the postcombat main phase is skipped, the game skips to the end step of the ending phase. If that step is also skipped, the game skips straight to the turn’s cleanup step. The cleanup step can’t be skipped.

  • If an effect allows or instructs you to cast Mandate of Peace outside of a combat phase, you can’t do so. Its restriction takes precedence over that permission. Similarly, once Mandate of Peace has resolved, your opponents can’t cast spells even if another effect allows or instructs one of them to cast a spell.

Printings

8 printings

SetNo.RarityLanguageEURUSDCMCT
C19(Shown printing)4RareEN€2.67$1.83€0.60€1.20
C194RareES––€0.60€2.35
C194RareDE––€0.60–
C194RareIT––€0.60€1.70
C194RareJA––€0.60–
C194RareFR––€0.60–
C194RarePT––€0.60–
C194RareRU––€0.60–

Card data and images from Scryfall. Prices from Cardmarket and CardTrader.

Tapped is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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