镰刀爪 
Scytheclaw
神器~武具
Printed (ZHS)
神器~武具
活化武器(当此武具进战场时,将一个0/0黑色病菌衍生生物放进战场,然后将它装备上去。)佩带此武具的生物得+1/+1。每当佩带此武具的生物对任一牌手造成战斗伤害时,该牌手失去一半数量的生命,小数点后进位。佩带
Oracle text (EN)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Printing details
- Set
- C15 · 53
- Rarity
- Rare
- Language
- ZHS
- Artist
- James Paick
- Released
- 2015-11-13
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €0.38 |
| October 31, 2026 | €0.40 |
| October 29, 2026 | €0.38 |
| October 28, 2026 | €0.41 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.38 30-day avg €0.39 | low – trend €0.10 30-day avg €0.10 |
| CardTrader (ZHS) | No offers | |
| CardTrader (any language) | NM from €0.24 | NM from – |
Cardmarket updated Nov 3, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Scytheclaw's triggered ability triggers and resolves after combat damage is dealt. For example, if the Germ token deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then Scytheclaw's ability will cause the player to lose 5 life, leaving the player at 4.
-
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
-
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
-
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
-
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.