Celestial Crusader 


Creature — Spirit2/2
Oracle text (EN)
Creature — Spirit
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
Printing details
- Set
- C14 · 68
- Rarity
- Uncommon
- Language
- EN
- Artist
- Jim Murray
- Released
- 2014-11-07
- Prices
- €0.15 · $0.15
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 30, 2026 | €0.15 | €0.14 |
| October 28, 2026 | €0.13 | €0.14 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.15 30-day avg €0.18 | low €0.40 trend €0.13 30-day avg €0.13 |
| CardTrader (EN) | NM from €0.14 with Zero from €0.15 | NM from – |
| CardTrader (any language) | NM from €0.14 | NM from – |
Cardmarket updated Oct 31, 2026 · CardTrader updated Oct 31, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
-
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
-
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.
-
Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
-
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
-
Players may turn face-down creatures face up while a spell with split second is on the stack.
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Casting a spell with split second won't affect spells and abilities that are already on the stack.