Retuercelátigo 
Lashwrithe
Artefacto — Equipo
Printed (ES)
Artefacto — Equipo
Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura Germen negra 0/0, luego anéxalo a ella.)
La criatura equipada obtiene +1/+1 por cada pantano que controlas.
Equipar . (
puede pagarse con
o con 2 vidas.)
Oracle text (EN)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip (
can be paid with either
or 2 life.)
Printing details
- Set
- C14 · 245
- Rarity
- Rare
- Language
- ES
- Artist
- Jason Felix
- Released
- 2014-11-07
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (ES)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (ES) |
|---|---|---|
| October 30, 2026 | €0.45 | €0.59 |
| October 29, 2026 | €0.47 | €0.59 |
| October 28, 2026 | €0.46 | €0.59 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.45 30-day avg €0.50 | low €0.29 trend €0.33 30-day avg €0.44 |
| CardTrader (ES) | NM from €0.59 with Zero from €0.59 | NM from – |
| CardTrader (any language) | NM from €0.38 | NM from – |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
-
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
-
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
-
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.