Genju des champs 
Genju of the Fields
Enchanter : plaine
Printed (FR)
Enchanter : plaine
: Jusqu'à la fin du tour, la plaine enchantée devient une créature 2/5 blanche Esprit avec « À chaque fois que cette créature inflige des blessures, vous gagnez autant de points de vie. » C'est toujours un terrain.
Quand la plaine enchantée est mise dans un cimetière, vous pouvez renvoyer le Genju des champs depuis votre cimetière dans votre main.
Oracle text (EN)
Enchantment — Aura
Enchant Plains
: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Printing details
- Set
- BOK · 5
- Rarity
- Uncommon
- Language
- FR
- Artist
- Greg Staples
- Released
- 2005-02-04
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| October 28, 2026 | €0.23 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.23 30-day avg €0.18 | low €0.25 trend €1.18 30-day avg €0.93 |
| CardTrader (FR) | No offers | |
| CardTrader (any language) | NM from €0.19 | NM from €2.60 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
When activated multiple times, it will have the triggered ability multiple times. When the animated Plains deals damage, the ability will trigger once for each copy of the ability. If, for example, you activate the ability three times, the Plains will deal two damage, and you'll gain six life.
-
A noncreature permanent that turns into a creature can attack, and its
abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
-
Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.