Umezawas Jitte 
Umezawa's Jitte
Legendäres Artefakt - Ausrüstung
Printed (DE)
Legendäres Artefakt - Ausrüstung
Immer wenn die ausgerüstete Kreatur Kampfschaden zufügt, lege zwei Ladungsmarken auf Umezawas Jitte.
Entferne eine Ladungsmarke von Umezawas Jitte: Bestimme eines Die ausgerüstete Kreatur erhält +2/+2 bis zum Ende des Zuges; oder eine Kreatur deiner Wahl erhält -1/-1 bis zum Ende des Zuges; oder du erhältst 2 Lebenspunkte dazu.
Ausrüsten
Oracle text (EN)
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Printing details
- Set
- BOK · 163
- Rarity
- Rare
- Language
- DE
- Artist
- Christopher Moeller
- Released
- 2005-02-04
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 2, 2026 | €8.10 |
| November 1, 2026 | €7.89 |
| October 31, 2026 | €7.52 |
| October 30, 2026 | €7.91 |
| October 29, 2026 | €7.40 |
| October 28, 2026 | €7.55 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €2.30 trend €8.10 30-day avg €6.77 | low €37.90 trend €115.67 30-day avg €90.02 |
| CardTrader (DE) | No offers | |
| CardTrader (any language) | NM from €9.15 | NM from €150.64 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Not legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Legal
- tlr Legal
Rulings
-
If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
-
The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.
-
If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.
-
Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.
-
If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.