Mannichi, o Sonho Febril 

Mannichi, the Fevered Dream
Criatura Lendária - Espírito1/2
Printed (PT)
Criatura Lendária - Espírito
: Permute o poder e a resistência de todas as criaturas até o final do turno.
Oracle text (EN)
Legendary Creature — Spirit
: Switch each creature's power and toughness until end of turn.
Printing details
- Set
- BOK · 112
- Rarity
- Rare
- Language
- PT
- Artist
- Martina Pilcerova
- Released
- 2005-02-04
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend |
|---|---|
| November 1, 2026 | €0.35 |
| October 29, 2026 | €0.38 |
| October 28, 2026 | €0.39 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.35 30-day avg €0.32 | low – trend €3.01 30-day avg €2.24 |
| CardTrader (PT) | No offers | |
| CardTrader (any language) | NM from €0.20 | NM from €9.05 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Legal
- predh Legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Legal
Rulings
-
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
-
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
-
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.