Alchemist's Talent 

Enchantment — Class
Oracle text (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Printing details
- Set
- BLC · 22
- Rarity
- Rare
- Language
- EN
- Artist
- Milivoj Ćeran
- Released
- 2024-08-02
- Prices
- €11.06 · $16.15
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (EN)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (EN) |
|---|---|---|
| October 30, 2026 | €11.13 | €10.71 |
| October 29, 2026 | €11.06 | €10.71 |
| October 28, 2026 | €10.99 | €9.65 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low €8.00 trend €11.13 30-day avg €9.98 | low – trend €0.00 30-day avg – |
| CardTrader (EN) | NM from €10.71 with Zero from €11.54 | NM from – |
| CardTrader (any language) | NM from €10.71 | NM from – |
Cardmarket updated Oct 30, 2026 · CardTrader updated Oct 30, 2026
Buy and look up
Legality
- standard Not legal
- pioneer Not legal
- modern Not legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Not legal
- brawl Not legal
- competitivebrawl Not legal
- duel Legal
- future Not legal
- gladiator Not legal
- historic Not legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Not legal
- timeless Not legal
- tlr Not legal
Rulings
-
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
-
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
-
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
-
Gaining a level won't remove abilities that a Class had at a previous level.
-
If a spell has
in its mana cost, use the value chosen for X to determine that spell's mana value.
-
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
-
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.