Talent du bandit 

Bandit's Talent
Enchantement — classe
Printed (FR)
Enchantement — classe
(Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.)
Quand le Talent du bandit arrive, chaque adversaire se défausse de deux cartes à moins qu'il ne se défausse d'une carte non-terrain.
: Niveau 2
//Level_2//
Au début de l'entretien de chaque adversaire, si ce joueur a une carte ou moins en main, il perd 2 points de vie.
: Niveau 3
//Level_3//
Au début de votre étape de pioche, piochez une carte supplémentaire pour chaque adversaire qui a une carte ou moins en main.
Oracle text (EN)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Printing details
- Set
- BLB · 83
- Rarity
- Uncommon
- Language
- FR
- Artist
- Volkan Baǵa
- Released
- 2024-08-02
- Prices
- – · –
Price history
The trend shows with at least 7 days of history.
- Cardmarket, trend
- CardTrader, Near Mint minimum (FR)
The history starts on October 28, 2026 and grows every day.
Show the data
| Date | Cardmarket, trend | CardTrader, Near Mint minimum (FR) |
|---|---|---|
| November 1, 2026 | €0.16 | €0.60 |
| October 31, 2026 | €0.17 | €0.60 |
| October 30, 2026 | €0.18 | €0.60 |
| October 28, 2026 | €0.17 | €0.60 |
Prices
| Source | Non-foil | Foil |
|---|---|---|
| Cardmarket | low – trend €0.16 30-day avg €0.20 | low – trend €0.38 30-day avg €0.41 |
| CardTrader (FR) | NM from €0.60 with Zero from €0.60 | NM from €0.43 |
| CardTrader (any language) | NM from €0.11 | NM from €0.19 |
Cardmarket updated Nov 2, 2026 · CardTrader updated Nov 2, 2026
Buy and look up
Legality
- standard Legal
- pioneer Legal
- modern Legal
- legacy Legal
- vintage Legal
- commander Legal
- pauper Not legal
- alchemy Legal
- brawl Legal
- competitivebrawl Legal
- duel Legal
- future Legal
- gladiator Legal
- historic Legal
- oathbreaker Legal
- oldschool Not legal
- paupercommander Not legal
- penny Not legal
- predh Not legal
- premodern Not legal
- standardbrawl Legal
- timeless Legal
- tlr Legal
Rulings
-
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
-
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
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Gaining a level won't remove abilities that a Class had at a previous level.
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Gaining a level is a normal activated ability. It uses the stack and can be responded to.
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Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
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You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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Opponents can discard either one nonland card or two cards which may or may not be nonland cards. If they really want to, they can discard two nonland cards.